White Queen, Black Knight is a humorous fantasy, in the vein of Pier Anthony's Xanth series or Terry Pratchett's Discworld, about Dorian, a waiter at a village inn in the magical land of Retslu, who sets off to win the hand of the king's lovely daughter by becoming the victor in a tournament in which there are thousands of men with the same goal. To make the challenge more daunting, his chief rival, Mordrake, a powerful sorcerer, places a spell on Dorian which causes him to always go in a direction away from his desired destination. Only Dorian's pluck and a mysterious dragon pendant give him any chance at achieving his seemingly impossible goal. Excerpt Purchase
The Search for Prince Black Knight is a rollicking fantasy about the search for the missing Prince Black Knight, husband of the beautiful but shrewish Princess Jennifer of Retslu. It includes ghosts, demons, dragons, witches, sorcerers, a fabulous and wild birthday ball, war, revolution, high adventure, magic and time travel. The story begins where most fairy tales end, after the handsome prince marries the beautiful princess. On a dark and stormy night within Castle Klinton, a quarrel brews between the royal couple. Prince Knight Black regrets his marriage to the shrewish Princess Jennifer, who in her final months of pregnancy has become impossible to live with. After Knight Black stalks from her room and disappears, Prince Black Pawn is born, a ghost predicts disaster for the kingdom and a witch places a curse on the baby. When King Woden hires a sorcerer to help with these problems, Hokum, a prestidigitator and juggler gets the job. A magical amulet is lost, and a denizen of hell predicts calamities for the kingdom. To solve these problems, King Woden sends his best men on quests: General Eric to find and assassinate the missing Prince Knight Black; Minister Dorian, Tiger Lily and the boisterous braggart, Lord Noise, to retrieve the lost talisman; Duke Wisdom and Bishop Faith to defeat the demoness who caused all the mischief; Hokum, the humbug sorcerer, to consult a prophetic book; and Screege, the miserly treasury secretary, to search for the king's missing foster children. Excerpt Purchase
On Friday the thirteenth in the dead of winter,
somewhere in Vamipirevania Pim,
a beautiful woman, chains up her werewolf lover in anticipation of the full
moon. When the orb rises blue and later turns to blood, her lover disappears.
In addition, the castle of her vampire friend, Count Gorblud,
is burned to the ground. She consults a gypsy fortune teller and is told to
locate her long-lost sibling whom she will know by a dragon-shaped birthmark.
She journeys to the
Chaos is the most enigmatic, mysterious and powerful of all the gods and goddesses. Only she can turn what is to what is not, make nothing of something and with the help of her servant Time, destroy all that is or ever will be. Thus, the heart trembles and the knees quake when this powerful and capricious goddess interferes directly in the affairs of humankind. Pity, therefore, the citizens of Retslu, a tiny kingdom ruled by an honest, just and liberal monarch, King Knight Black, whose only faults were muddle-headness, not an unusual trait in rulers of this land, and a tendency toward extravagance. During his reign, the once proud and prosperous Retslu had become destitute. Several years of drought, wars with neighboring Neerg, poaching by the dreaded beast-things in the south and the reign of several incompetent and extravagant kings had left the kingdom impoverished. Near King Black's castle squatted an ancient venerable and hoary church. Presiding over this church is Bishop Faith, whose ambition is to replace the church with a tremendous cathedral. When two marriages are to be performed, the king throws a lavish masquerade ball, and the goddess Chaos appears, awarding Bishop Faith the prize for the best costume. When others ridicule her choice, Chaos curses the kingdom. The very next day, the royal treasurer, Screege, discovers that not enough gold is left in the treasure room to pay the king's bills. Thus begins a hilarious serious of misadventures in the tradition of Diskworld and Xanth. In it you will meet Captain Blite, a pirate with an unusual buried treasure, the hapless knight, Lord Noise, who must hock the Royal Crown if he can survive the monsters that litter his path, the king of Atlantis and his troll, Turkle, Ping Pong, a monstrous gorilla, the witch, Wortisha, plus Lord Noise's slutty daughter, Hunkerina, Pancho Beastman, and many other crazy and irresistible characters. Excerpt Purchase
You are about to journey into a magical world known as Cigam, or if you like to spell things backwards as they do in the Looking-Glass World, Magic. It is flat as a pancake, some say; others think it is as round as a crystal ball. Perhaps if you traveled to its Nowhere Mountain, where you can see the edge of the world, you might be able to tell. There are many strange lands in Cigam. Contents Purchase